1000 Years in the Future Experiment, this time with more Countries: Part 3, Success, Sort Of

The first attempt I was way to optimistic, I loaded 24 nations, created a coach, and went on the eternal vacation.

The game started to crash in the 2220’s, which I expected, just not that early.

Then it crashed hard in the 2300’s. And by crashing hard I mean when trying to load the save the game crashed back to the desktop. So, back the drawing board. This time 12 countries. The game started to crash in the late 2300’s, no problem. Mid 2400’s, hard crash. So I looked at the countries I had loaded, to see who the culprit might be.

England? No.

France? Non.

Germany? Unsere Fußball-Liga-Struktur ist der Inbegriff deutscher Präzision und Perfektion, schau woanders hin, du Idiot!

America? Ding Ding Ding! We have a winner, because I am pretty sure not even the MLS knows the ins and outs of its own rules are, and 400 plus years into a save I think the game broke itself trying to figure it out as well…

So I started again with 8 countries. England, France, Germany, Italy, Brazil, Chile, Portugal and Belgium.

Yes, I forgot Spain. Sorry.

In the 2500’s the game started crashing again. This was not unexpected, because at some point the video card starts throwing an error that causes the game to crash every 8-12 years, 10 being average. So I loaded the last save, renamed it, and started simming again. In the mid 2600’s, it crashed. This time with a ‘The computer is out of memory’ error, which I thought odd, because my laptop has 32GB of Ram.

So I moved the game to my PC, and simmed it when I wasn’t playing it. I wasn’t to sure about the whole RAM issue so I looked at my task manager one day, and it said FM was using 16% of my memory, and I thought “Jellico, that’s not too bad…”

The I realized in my PC i have 128GB of Ram, and 16% of that is 20GB. And that’s not including what the computer uses for its own background processes…

Anyhow, the game ran well until the 2800’s. Then it started crashing again. And the later it got, the shorter time frame between crashes. And in 2854, You can load the game, but it crashes the day after you try simming it. At least it did for me.

So, 2852 being a nice number, I asked JD, who did such a great job with last years video, if he wanted to do it again this year, he said “Yes, me and my mates at the Managers Seat would be willing to help out!” and I sent them the save file, and a week later he tell me they were chatting with Zealand about something unrelated and mentioned the save and Zealand said something to the effect of (and I am paraphrasing here, apologies if this is wrong Z) “I’d love to help with a video on that.” And a couple of discord chats and a recording session later, we were done, and Z’s editors did their usual bang up job in editing.

Watch the video here: https://www.youtube.com/watch?v=6EyxZYQ_W0Y

Download the save file here: https://www.mediafire.com/file/1bdg6q1r1y693jy/Lazarus_Long_-_2852.fm/file

A Big Thanks, to Zealand, his editors, JD, Stinger, Leyo and Llama for helping get this out to the masses.

Now, for some answers to questions I know will be asked:

No, I do not have Mickey Higgenson’s attributes, the game was actually running really well then and I do not have a save from when he was playing, and that’s my fault.

For those of you wondering, the is his profile page:

https://gyazo.com/fb4ccac6823e677bbcefb08ee9ce8a5c

And this is his 2814 World Cup performance.

https://gyazo.com/058a31971708306ad89e46123859d328

If you want me to look up a country or results. ask on the video or on the Reddit post I’ve made about this as well please:

https://www.reddit.com/r/footballmanagergames/comments/x6pi0q/1000_years_into_the_future_well_830_because_the/

Some notes, last years save was 6 countries at 1000 years. That Dbase was smaller than this years version of 8 countries at 830 years. It will load, you can search, but some things like transfer windows and the like will take awhile to load.

Bigger Countries that are playable will have a lost more diversity in results. Thats why Spain has been dominated by two teams, it was not playable. Smaller countries seem to have a diversity of results despite not being playable and I am not sure why…

And yes, I will do this again next year.

Thanks for Reading!

Jellico73

1000 Years in the Future Experiment, this time with more Countries: Part 2 Failure and Success

Well, when I started the second attempt at this save, I wanted to go bigger, and I did, and I think that’s what’s causing the issues the save is having now. While simming on the laptop, there were always a few crashes related to the video card, it’s a NVIDIA thing that can’t be fixed really, but I noticed it was crashing more often, then a day or two ago would crash after just a days worth of simming. So I moved the save over to the Maingear, and it ran great for about a week, processing each day didn’t take too long, and then it crashed, more than once. Which leads me to believe it’s something in the database causing the issue.

And from my point of view, that makes sense. We’re trying to make the program do something it’s not really designed to do, and I think it reached a point here that it can’t reconcile something in the background and as a result, here we are in February of 2361. In looking at my original setup, I think I was way too ambitious and the database was to big. I am going to take a look at things this weekend, but I think I can keep the same countries, but if I put the leagues on Playable/View Only below, and reduce the size of the database as a result, we should get a better long term save, so I am going to look at that this weekend, and probably restart this again here in a week or so.

That said, adding the additional countries was a good thing, it definitely increased the diversity of results, and while in some of the bigger leagues the power teams are still winning, they aren’t nearly as dominating as they were the first time around. Where the additional countries really come into play are competition like the World Cup, the Champions League, and the Euro Cup, the results in those competitions are quite fun to look thru.

The save has been uploaded to Mediafire here: https://www.mediafire.com/file/1t7e80vdmok0wqo/Lazarus_Long_-_1000_Year_Save_Start.fm/file Have a look around, let us find out what you find. The file is 2.8Gb in size, and considering the last 1000 year save I did was 3.72Gb, well, that’s telling in and of itself. I do have attribute masking turned off, so you should be able to look at players.

Now, some screenshot’s to pique some interest:

Just and idea of some of the teams winning in the future.
Old and New
Hope Spring Eternal for some countries.

Thanks for reading, and stay tuned for another update on the next attempt!

FM_Jellico

1000 Years in the Future Experiment, this time with more Countries

So, last year I had a spare laptop lying around, and thought it would be cool to try and sim out 1000 years with more than just one country enabled. That laptop, and aging Dell Alienware that was about 6 years old, died. So I replaced it with a new laptop, loaded the save, and kept simming, and it took awhile, but we got it complete, and you can read about it here:https://www.reddit.com/r/footballmanagergames/comments/mffdhb/six_countries_1000_years_in_the_future/

This year, with the new laptop, I’m going to try and do the experiment again, this time a little, ok a lot, bigger.Here’s what I am using computer wise: A MainGear laptop with an i7-10870h with 2.2Ghz (16 CPUS) and, 32GB of RAM, and an RTX 2060 with 6GB of RAM.Seeing as how the Alienware was only an i7-6700(ish) and had a 970M as a graphics card, this is a step up.

Countrywise, we’re going with 24:


Countries enabledAnd this is the League setup. Maybe 100K player DB is too big, time will tell:


In all, 54 leagues from 24 nations in play.


I’ve got the game being saved every three months, and I’ll keep it running as long as I can. I know in the last experiment around year 700 things got realllly slow, and I fully expect the same thing to happen this time. I’ll post updates about milestones reached, 100 years, 250 years and the like, but I do not plan at looking at the final result until 1000 years have passed, or the game has just gotten to big to process.Last time I did this it took six months, so using that as a baseline, End of May?Fingers crossed, and sayig a prayer to the FM Gods for a full 1000 years…Thanks for reading!