Part One: Setup
There are a lot of guides out there on scouting and how to do it well, but this is not going to be as in depth and as detailed as some of those. Rather it is more of a tips guide that I use with my teams to help me find those hidden Newgens that appear after the first season. I tend to play a lot of single club, Road to Glory type saves, but I use these methods/tips in all my saves in one fashion or another.
Scouting in FM seems to go one of two ways: the computer does everything, or the player does everything. My experience is that there doesn’t seem to be a lot of middle ground between the two. I tend to be the latter sort of manager. I like scouting, there’s something to be said about finding that hidden player/newgen that noone else has found. Honestly the time spent on the 1 start current 4 star potential player who tops out as 2 stars may seem like its been wasted, but the feelings you get when you miss on a player are set aside when you hit on a player who does turn into something, be it a solid contributor for your team or a club/world legend.
First up, we have to talk about scope, and what I mean by that is “Does your clubs setup scouting match or exceed your clubs stature?” My current save is with Crystal Palace, an English Premier League team. While not as recognized as Manchester or Liverpool, it has the ability and funds to have a Worldwide scouting package. Likewise, if you are starting out as say, Ebbsfleet, a Worldwide scouting package is going to be to expensive to maintain, but even if you could afford it your board may limit where you can and cannot scout. That said, there are still some tips and tricks you can use to set yourself up for the future should you start at an Ebbsfleet, and I’ll go thru both scenarios.
Regardless of club size, the most important step in setting up scouting is making sure you have the best backroom staff you can afford. Even at Palace there are scouts I could not sign because they either:
- Thought the Club wasn’t big enough in stature
- They had just signed a new contract with their current club
- I could not meet their wage demands due to the board limitations and/or my available wages.
That said the type of scout you should be looking for depends on your clubs current Recruitment Focus in Club Culture, of which there are 8 options:
- Sign Players of “X” Nationality, ie sign players from Ivory Coast, or Basque players for Athletico Bilbao
- Sign Players Based in Nation, ie sign homegrown players who are currently based in Germany
- Sign players from the lower levels of the Domestic game. This can be harder if you are starting out in one of those lower levels, but what it means is the club is looking for a good percentage of the player you recruit should come from divisions lower than the one you are in. To be honest I am not sure if they mean domestically or Internationally here.
- Sign High Reputation Players
- Sign players under the age of “X” for the first team, ie under the age of 23
- Sign players under the age of “X” for the future, ie under the age of 19
- Sign players from Domestic Rivals
- Don’t sign players over the age of “X”, ie, don’t sign players over the age of 30
There are four major attributes you are looking for in a good scout, but which ones are the most important depend on the scouting assignment you are creating.
Judging Player Potential – Most useful when scouting younger players/newgens
Judging Player Ability – Most useful when scouting those player’s who aren’t younger players
Determination – How well a scout looks for players in his assignment. The higher the Determination, the more work your scout will do in trying to find players that fit his assignment.
Adaptability – There are 211 nations with FIFA affiliation. With the right database, you can download almost all of them. SI has further broken the world into 16 different regions, and Adaptability reflects how well a Scout can ‘learn’ a new nation, or nations within a region.
The last consideration for me is Age. I prefer to sign a younger scout, because their attributes can also improve over time.
With Palace and their desire to sign players under the age of 23, I am leaning towards younger scouts with a high Potential Ability, and good Adaptability. One of the things I do to help me when creating assignments is edit the scouts name via the nickname option, to add their Current PA, PP, and Country/Region they are knowledgeable in, like this:
With Palace, because I am looking to sign players under the age of 23 the majority of my scouts I am looking to hire will have high PA and Adaptability. This is because almost all of assignments are going to be by region, and the scout I assign to a region will be familiar with at least one of the countries in that region. The high adaptability means the scout should learn the other countries in the region faster. Younger scout’s also have the potential to increase their attributes as well. I am 18 months into my save, and several of my scouts have improved their PA and PP in that time. Usually what I do is when I resign a scout, I will update their nickname as well to reflect their increased attributes.
Early on in the game your selection of scouts may not be the best, so you are going to have to compromise. Probably the best example of this for me is this scout here:
At this stage in my save Franck Minvielle is one of the few scouts available in the Central African Region. That said, his PA and PP are adequate, and at 30 years old there is a good possibility the will improve. His Adaptability of 20 means he will learn other countries easier, but his low determination means he won’t be as aggressive about that learning as he could be. He’s on contract until 2026, by which time he will know most, if not all of the countries in Central Africa really well, and while he may not find a lot of players for me, the person I hire to replace him should be able too, using the knwledge base Franck helped build.
I currently have 14 scouts and a Chief Scout on hand, and at the beginning of each season I’ll request and increase in the number of scouts allowed. Sometimes it works, other times it won’t.
Most of my scouts are currently on Region scouting assignments, my Chief Scout is researching my next opponent because not only does he he have good PA and PP, he had a decent Tactical skill as well. Two scouts I have unassigned, they have good PA and PP, and are available to go look at those players who show up in the scouting report, or agent enquiries. Because we have a worldwide scouting package, I try and prioritize those regions that have a reputation for producing quality young players:
Central Europe – The Regional reorganization SI has done for FM22 means Central Europe isn’t the talent factory it is in previous versions of FM, but with Germany, Belgium, the Netherlands and Poland it is still very capable of producing talent.
South America (South) – Includes Brazil and Argentina, and even if you don’t find a wonderkid, you can still find very good players for very good prices.
UK & Ireland – Very good youth players can be found here, but you will pay a premium for them.
Western Europe – The Region reorganization SI has done for FM22 means France, Spain, and Portugal are now in this region, and all are capable of producing multiple wonderkids every year.
Eastern Europe – As with Western Europe, the reorganization means Serbia, Romania Hungary and Bulgaria are here, and worth a scout looking for youngsters.
If you have the availability, the two other regions I would scout for youth players are South Europe, which includes Italy, Croatia, Bosnia and Herzegovinia, and my personal dark horse, Western Africa. Countries like Nigeria, Ivory Coast, Ghana, Senegal have Youth Ratings from 80 to 120, and with the introduction of Dynamic Youth Ratings to this years version of FM, it’s quite probable their youth ratings will improve, producing talent that is not only has the potential to be very good, but is also available quite cheap. See Issahaku Abdul Fatawu and Clinton Opuku as players who if they aren’t breaking the wonderkid barrier in your save, are still going to be very good players. Fatawu went to Dnipro for 15K in my current Palace save…curse you Work Permit Requiremennts!!!
When you are at a smaller club, your options are going to be more limited, but you can still work within them to find some quality players. Your first restriction is going to be what level recruitment package you have. Depending on what level of competition you are coaching at, this will look different for some teams.
As an example, this is my Recruitment Package and availability at Palace:
This is what the Scouting packages available to Ebbsfleet in the Vanarama South are:
So, the question is what level of scouting is appropriate for you? The answer, and it is ambiguous, is that it depends. What are you trying to do with your save? Just have fun? A Journeyman? A Road to Glory? A Youth only? And most importantly, what are your clubs finances? Taking all these into account should give you a good idea of what your backroom scouting staff should look like.
My guideline on this is that if you can afford it, try and scout one level higher than your current level, and if going even another level higher is affordable, do that.
That said, scouting is also one of those places where you can save some money. A Chief Scout for next opponents, a scout to look at Agent offers and anything else that comes across, and maybe a Recruitment Analyst, a Performance Analyst, and your set. At Ebbsfleet You get a Scout and a Chief Scout, which will cost you about 2.5K a month in wages. Additionally, if needed you can allocate money from your transfer budget to your scouting budget, which can come in handy during the last month of a season and the transfer windows.
There are plenty of other tools out there you can use to help you find players, even when you have no scouting budget to speak of. It just takes some time, energy, and perhaps a mild case of Carpal Tunnel syndrome to set up. And we will go over that in the next post.
As always, any constructive feedback is appreciated. Thanks for Reading!